![]() It’s one other reason I personally prefer the Japanese voices. Monster Hunter Rise specifically evokes a more traditional Japanese style in its architecture and creature design. It presents them with a more singsong patter, which reminds me of kabuki or noh theatre. The Japanese performance provides a completely different take. It’s very serious - like a chiding warning to the player. The English VO presents this in a very somber, neutral American tone. The scenes also come with spoken poems meant to evoke the overall vibe of each monster. These are very clearly meant to evoke early Japanese cinema - with film grain and desaturated colors. Every major creature in Monster Hunter Rise gets its own, introductory cutscene the first time you choose to hunt them. There’s one other major difference: monster intros. It’s hard for me to tell if it’s actually any good, but the cadence is at least less distracting. Personally, I prefer to use the Japanese voice acting. How much that actually bothers you may vary. The voice actors are matching their cadence to different animations and even facial expressions that were designed with a different set of words and context in mind. Monster Hunter Rise has that very strange, stop-and-start quality to its English dub that many fans might recognize from anime. Assuming you also don’t mind the cheesy performances. ![]() Given that it seems like a totally harmless, awfully useful feature. This can be helpful for new players or just those who have difficulty parsing the subtler indications for whatever reason. Monsters always have visual cues and even some audio warnings, like different music, when a special attack is incoming. Playing without these audio cues isn’t game-breaking, either. However, if you play with voice acting you don’t understand, it’s harder to use this tip to your advantage. ![]() The specifics depend on your chosen voice. They’ll desperately shout “here it comes,” or something similar just before the move executes. Luckily, your newly chatty hunter will actually give you extra warnings when a super attack is on the way. But the attacks can still be quite devastating. There are no Lunastra Supernovas or Alatreon Escaton Judgments. At least the launch roster for Monster Hunter Rise is relatively forgiving in this regard. These can range from a simple series of tail swipes that will kill unprepared players, to massive explosions that require incredibly specific preparation to handle. Monsters throughout the Monster Hunter franchise have long had certain unmarked super attacks. The reason being that, for those who don’t speak Japanese, English voice acting (or whichever VO is easiest for you to understand) has some important gameplay benefits. And your decision will of course be influenced by which languages you actually speak. Honestly, both options have their merits in very unexpected ways. So we return to the question: English or Japanese? ![]() Not to mention the rest of your compatriots do speak quite a lot over the course of the story, just like they did in Monster Hunter World. But they do drop voice lines here and there in combat. The reason being that this is the first game in the series where your hunter really talks. Monster Hunter Rise comes with a variety of voice acting options - and many players will likely wonder if they should use English or Japanese.
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